More creatures and critters than those shown, as well as more information about each, can be found on the Arcanet.


Feasters are slender, vaguely canid creatures with an eyeless, mandible-laden face. Their skin color ranges from black to white with various drab, bluish hues in between. They are thought to locate their prey by sensing nearby concentrations of consciousness, and they feed upon the memories of their prey.
They are often found around the Umbrasia district, but occasionally out in the wilderness where they tend to favor large stretches of plains and forests. They are often feared by citizens.
Greeps are small, superficially bird-like creatures. They have a four-part mouth and wingless, fleshy body. They walk on two legs, and have no eyes or ears to speak of. They nest in the piles of garbage that end up heaped against the sides of buildings and walls.
Greeps are mostly present within the city itself, and congregate in particularly filthy areas. It's rare to find them outside the city, where they'd likely be immediately snatched up by a roving predator.
Mephitoads - sometimes called "slugpuppies" - are walrus-sized amphibians. They have four eyes, long floppy ears, and four chin barbels. They come in a variety of colors and patterns, from drab and swampy hues to garish palettes that warn nicely of the creature's toxicity. Mephitoads aren't particularly intelligent, and essentially exist to consume garbage.
Mephitoads are biologically hermaphrodites, and exchange genetic material by intertwining tentacle-like reproductive organs that emerge from a cloaca. Mephitoads live in swamps and bogs outside Nodd proper, though sometimes occupy sewers within the city.
Mephitoads are difficult to own, as they're known to consume furniture and owner alike. However, they are Viviria’s beloved symbol, and are kept as pets on the campus grounds.
Miggwitches are tall, stilt-legged deer creatures. Their legs are fleshless from the last joint to the end of their digitless limbs. This is thought to be an adaptation to the aquatic flesh-eating worms that inhabit the swampy waters of their home.
Miggwitches are very anxious and easily startled. Their diet ideally includes a type of swamp vegetation - numbell - with anesthetic properties. The anesthetic is an effect of a microorganism that lives on the plant; when consumed, the microbes find their way to the animal's mucous membranes where they then thrive.
The nocter is a small bipedal imp with a toothy snout, long arms, and a long, forked tail. The nocter only spawns when someone in Nodd dreams about them. If the dreamer awakens during a nocter dream, the nocters will manifest in Nodd's reality, usually atop the dreamer themselves.
Once spawned, nocters are compelled to harass citizens with the goal of traumatizing them enough to elicit nightmares - thus spawning more of their kind It's uncommon to meet a citizen who hasn't had at least one nocter experience, and some have them regularly.
The nocter doesn't eat, and vanishes after several sleeps in reality.
The orolisk is a small black snake with white insides. The orolisk is thought to be spawned by Pnura whenever it senses resistance to change.
The orolisk possesses the ability to take on the appearance of an inanimate object. If someone unknowingly attempts to use an object that is actually an orolisk, they will themselves turn into the object, and the orolisk will run free.
Orolisks are mainly found within the Morphoria citadel, but may slither their way out into various parts of the city, where they wait for unsuspecting citizens to fall for their various disguises.
Querils are small, colorful, flightless birds. In place of wings, they have long black quills. The tail of a queril is a cluster of tentacles, each one densely feathered. On each tip is a tufted plume from which hallucinogenic dust is produced.
Querils are capable of speech, but only seem able to ask questions. Querils are the cherished symbol of the Psilysium house.
Sletchers are large, eyeless, earless, hairless, dog-like creatures. They often have spines and sagging pink or reddish flesh that superficially appears as exposed muscle tissue. Their skin is often tattooed or pierced, and elaborately decorated with straps and lace.
They are said to be highly sensitive creatures, and perceive mostly through sense of touch. Despite lacking eyes and ears, they seem to have an analogous sense of objects in space through the ability to detect vibration, changes in temperature and air pressure.
Sletchers are intelligent, social animals. They do not vocalize, but instead communicate by "chattering" - rapidly clacking their teeth together. They tend to enjoy the attention and company of their owners - particularly of an intimate nature.
Spooks are small constructs that vaguely resemble birds. Spooks can be found heavily in House Omnillian, and within the Council Spire in general. There are a number of units, each with their own purpose.
The squall is known for its shriek, known as “Squall of the Void”. This sound will cause prey to become complacent if not inviting of death, allowing the beast to more easily overpower them.
Squalls occupy the plains outside the City of Nodd. The squall is a carnivore, and eats virtually anything it can catch - including any citizens that wander far from the city’s gates.
Squalls are the cherished familiar of House Umbrasia, and their wails echo through the pallid halls of the citadel.